Bullet Boss is a senior thesis project developed in spring of 2016. It's a fully realized bullet hell game featuring only a single boss fight, but with innovative and formula-disrupting bullet patterns. Bullet Boss is available to be played here. (In-browser HTML5 and stanadalone builds available.)
Barely afloat is a game made at the 2015 Global Game Jam, and features the story of a child and her beloved stuffed animal trying to escape a sinking ship. I managed the project, provided creative and thematic direction, and programmed and implemented several scripts and behaviors. More information and a download link can be found at its 2015 Global Game Jam site.
Jacob's Ladder is a 2D puzzle platformer developped during a 12-hour Unity game jam with the Cincinnati Game Developer's Association. I programmed, implemented, and designed the mechanics from the ground up, and managed the overall project. A web build, window's build, and mac build can be found here. (Web Build requires Unity Web Player)
Grant's Adventure is a 3rd person 3D exploration game based largely on humor and adventure. It was built by an 8-student team over the course of a semester. I assisted in item descriptions, collaborated plot development, and scripted several events. A web build of Grant's Adventure can be found here. (Requires Unity Web Player)
Pokémon Bullet Hell
Pokémon Bullet Hell is a top-down bullet hell-style shooter made by a 4-person team as a semester project. I lead the project, managed most of the design decisions within the game, and programmed and implemented several enemies and the first stage boss. A browser-based version of Pokémon Bullet Hell can be played here. (Requires Unity Web Player)
FluffyDark is a game produced at the 2014 Global Game Jam about a couple of young girls trying to escape a forest. By switching the character with the a single keystroke, players are forced to use a simplistic set of mechanics to solve increasingly complex problems. I managed the project as well as designed levels and mechanics. FluffyDark can be downloaded here. (Requires XNA framework)
Hard Reset is a game about a man, a computer, and a button that was developed during a 2-hour game jam by Aaron Albert and myself. Aaron created art assets and wrote the dialogue. I programmed the entire game, as well as designed core mechanics and theme. A web build of Hard Reset can be played here.