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Responsibilities
- Producer for a 9-person team
- Communicated with and organized contracts and terms with external musicians and artists.
- Pitched and presented game both internally and externally
- Managed showcases both within studio and via online broadcast to audiences of up to 300 viewers.
- Adjusted workloads and features to meet deadlines
- Assisted with publishing duties
- Organized and ran playtests
- Provided additional support with general development tasks (engineering, VFX, art, UI)
Chromalition is a skating collect-a-thon, where you blur the lines between art and reality in order to bring color and art back to a colorless city. Chromalition releases on PC May 27th on Steam.
Responsibilities
- Lead Producer on a 9-person team
- Prepared and ran executive producer meetings
- Pitched and presented game both internally and externally
- Managed showcases both within studio and at local conventions
- Created and assigned tasks
- Adjusted workloads and rebalanced project to meet deadlines
- Communicated design goals to internal team as well as executives
- Performed market research
Airwaves is an escape room experience played on a vintage television set. Working on an alternative controller game was challenging and complicated in a myriad of ways I never could have expected, but it gave me a newfound appreciation for all the work that goes into those wacky, fun, and novel experiences!
Responsibilities
- Managed Tasks and Workload Distribution
- Organized Playtests
- Pitched & Presented Game Internally
- Game and Level Design
ESCAPEN’STEIN was the first prototype I made in the EAE Master’s Degree program! A build can be downloaded and played on its itch.io page!
Responsibilities
- Solo Project
- Designed Mechanics, Systems, and Encounter
- Programmed Entirety of Game
- Created UI & Art Assets
- Created SFX
Bullet Boss is a senior thesis project developed in spring of 2016. It's a fully realized bullet hell game featuring only a single boss fight, but with innovative and formula-disrupting bullet patterns. Bullet Boss is available to be played here. (In-browser HTML5 and stanadalone builds available.)
Responsibilities
- Primary Vision Holder
- Created and Assigned Tasks
- Mechanics, Narrative, & Level Design
- Implemented Scripts & Behaviors to Assist Engineers
Barely afloat is a game made at the 2015 Global Game Jam, and features the story of a child and her beloved stuffed animal trying to escape a sinking ship. Barely Afloat was even featured in a 2017 PC Gamer article after publication on itch.io! More information and a download link can be found at its itch.io page.
Responsibilities
- Co-Producer
- Managed Team Using Scrum & Agile Methodologies
- Pitched & Presented Game
- Created Marketing Materials
Spylander is a game based on the classic arcade game known as Lunar Lander. I was part of a 6-person team of graduate students in the EAE Master’s Degree program. An HTML5 build can be found on it’s itch.io page!
Responsibilities
- Created and Assigned Tasks
- Pitching & Ideation
- Programmed Entirety of Game
- Mechanics & Level Design
Jacob's Ladder is a 2D puzzle platformer developped during a 12-hour Unity game jam with the Cincinnati Game Developer's Association. A web build, window's build, and mac build can be found here. (Web Build requires Unity Web Player)
Responsibilities
- Mechanics & Level Design
- Created & Assigned Tasks
- Provided Creative & Narrative Direction
FluffyDark is a game produced at the 2014 Global Game Jam about a couple of young girls trying to escape a forest. By switching the character with the a single keystroke, players are forced to use a simplistic set of mechanics to solve increasingly complex problems. FluffyDark can be downloaded here. (Requires XNA framework)